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A boss lives at Old Ward
Old Ward, the ruined checkpoint on the road between the two cities, has a boss now: the Alfa Roadwarden, and a 44-metre court to fight it in.
Old Ward, the ruined checkpoint on the road between the two cities, has a boss now: the Alfa Roadwarden.
- The fight happens in a 44-metre court, with the ruin, its pylons and the tombs of whoever tried before you.
- Old Ward sits at the middle of the road — the same 90 metres from either city's warp — so neither side gets there first.
- A ring on the ground is the edge of the fight. Step outside it and the Roadwarden resets and walks home.
- Your aim stays armed while you move, so you can pick a target, keep running, and fire when you want to.
- The invasion has a door and a reason at both ends now, instead of being a corridor that starts nowhere.
- The world map is one picture at two heights, with the road that runs into their city drawn on it.
- Plus 13 smaller ones — cliffs stopped flickering, mail, shop and storage all wear the same frame, and Escape backs out of the world map properly.