From the dev
I'm building the faction PvP game I kept waiting for.
For years my old RO (Ragnarok Online) guild kept telling me to build the game, or at least run a server. My answer was always the same joke: 'yeah, I'll build Ront.' Not-Ragnarok. A whole world of my own.
Well, here we are. I'm one person, and Ront is a love letter to the MMOs that made me feel like I belonged somewhere: guilds, contested maps, a world that didn't care about your wallet, and friends you'd log in just to see.
Ront is independent, early, and rough in places. I share the work publicly, answer players directly, and show when their feedback changes the live build. Future monetization may include cosmetics, but nothing purchasable will affect a fight.
— one dev, and a thousand shards
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