← Devlog

The camera settles, and the world gains a horizon

The camera has a default angle at last, the mist at the map's edge became a horizon, and every player got animation of its own.

The camera has a home now: 30°, the angle the whole world is drawn for. Buildings are built as illustrated cards so they read correctly from there, and you can still swing the bearing and zoom wherever you like.

Past the edge of the map there are ridges now, standing in layers beyond the ground you can walk, where there used to be mist. The sky opened up between the cloud banks, ponds got real water, and Omega Citadel got stonework of its own.

Players were redrawn with animation of their own, instead of a card that slides across the ground. And when one of them dies, the recap now names the ability that did it.

The cycle turns

Swear a Crown. Break theirs.

Nothing to install, and no pay-to-win. Open a tab and pick a side.

Playable technical alpha Ront is still in development, with progress shared publicly.