The world starts looking like itself
Trees, rocks and monsters became illustrated cards, the walls at the map's edge became fog, and the old stat sheet finished dying.
This is the week Ront started looking like itself. Trees, rocks, props and the first monsters became illustrated cards that face you properly, items look like themselves in your bag and on the ground, and the walls at the map's edge became fog.
NPCs now speak on the NPC instead of printing a line at the bottom of the screen. It's a small thing that changes how a conversation feels.
And the stat sheet finished dying: the six classic stats and the trait stats are gone, monsters run on the same ten stats you do, and the HUD, inventory and Skills windows all got tighter around them.