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The world got smaller on purpose

Nine maps became two capitals and four shared fields, so you stop missing each other — and party experience stopped punishing you for bringing friends.

The world got smaller on purpose — two capitals and four shared fields, so you stop walking past each other.

  • Nine maps became four shared fields and two capitals. A Warper in each plaza takes you straight out to them.
  • Party experience no longer splits. Everyone gets the full amount minus a small tax per extra member, so a friend costs you far less than half.
  • Healers, tanks and buffers count as part of the kill even if they never hit it — and sharing is on by default, whatever the level gap.
  • Monsters stopped freezing mid-fight and stepping around like they were teleporting. Both were reported by you.
  • Every buff and debuff says where it came from — the ring, the party member, the monster.
  • Handing in a quest asks you first, Complete or Not yet, and nothing leaves your bag until you answer.
  • Plus 20-odd smaller ones — corridor monsters drop echoes that fight beside you for three minutes, all 24 hotbar slots are rebindable, and a roll card finally shows what the item is and who else wants it.

The cycle turns

Swear a Crown. Break theirs.

Nothing to install, and no pay-to-win. Open a tab and pick a side.

Playable technical alpha Ront is still in development, with progress shared publicly.