Week one: the Adventurer stands up
The classless skill system went in end to end, rendering moved off your input thread, and the first fights started behaving.
The week's headline is the Adventurer: no classes, one body, every role. Skills, roles and their first real effects went in end to end, and staves finally got a ranged attack so a caster isn't punching things.
Underneath it, rendering moved off the thread that reads your input. That single change is why the world stopped stuttering mid-fight, and why the first spell of a session no longer freezes the screen.
Small but load-bearing: auto-attack stops when your cast ends, you can cancel your own cast, and every skill number now comes from one place — so the tooltip and the fight agree.